Joker: King of the outcasts
Reporting user PG MIR_TRUD_MAY created an interesting blog there with the topic of the new game. As many people know, PG is a stronghold of shkolota and trawls, so that the blog quickly broke out and it was removed. Personally, I liked the idea and I decided to help at least something. T.I do not know how to program at all, then I prompted to create a blog here, on SG. But I could not register why he could not register, so I suggested creating a blog for him. So he is: he is:
France of the late XVII century. The reign of Louis XIV (1638-1715), nicknamed “Sun King”. The monarchy has reached the greatest power. The country is in a state of ongoing wars: with Spain for influence in the Southern Netherlands, with the Augsburg League (the Holy Roman Empire, Spain, Bavaria, Sweden) for the Palatz inheritance and with England for influence in Ireland and North America. Wars breed cripples and multiply sorrow. Already matures dissatisfaction with the authorities, the wealth of the king, preoccupied only with his own whims surrounded by aristocracy and merchants against a gloomy background of increasing poverty among the vast majority of ordinary subjects. Ranned by exorbitant royal taxes, having lost spiritual guidelines after religious wars between the Huguenots and Catholics within the country itself, the peasants with families stretch into cities, in search of at least some earnings at the manufactories, often simply replenishing crowds of the poor. In the slums of large cities, from despair and anger, the “outcasts” are knocked into gangs and gangs, not only to get a criminal way to themselves and a close to life, but also for the sake of revenge those who emerge for their disdemonous state. These gangs lead the leaders – the most daring and successful of robbery people. One of these legendary leaders is Vincent Rene, nicknamed Joker.
2. Genre and audience
The game “Joker: the king of the outcasts” refers to the genre of role -playing game (RPG) from a third person with action (Action) component in the form of a slasher (Slasher), is developed for RS.
The game is focused on a wide audience, contains a limiting content presented by a brutal form of presentation of dialogs between characters, erotic moments, as well as scenes of limited cruelty and violence. The minimum age of the player is 16 years old.
The game does not use trademarks or friend property to be licensed.
3. The main features of the game
Key features of the game (USP):
• The plot of the game is tied to historical time, the main character (GG) is
The prototype of the famous robber Cartus. Architecture and layout of cities,
clothes, household items, weapons and military uniforms are reproduced by historical
and literary sources. Involves the movement of the protagonist
Several cities of France: Marseille, Leon, Paris.
• Development of the main character provides wide freedom of choice to the player. Flexible
the system of set of experience and the possibility of distribution among various skills and
skills presented in the game will create a truly unique character.
• not linearity will provide the opportunity to lead the protagonist to several
options for completing the game: a) to the executioner on the block;b) Send into exile with a handful
faithful friends (joining pirates sailing to Tortuga);
c) make the king a faithful servant.
• In addition to martial arts, the main character can study medicine and
alchemy, develop paranormal capabilities: hypnosis and telekinesis.
The game presumes the presence of elements of mild mysticism, will
meet characters endowed with these abilities as hostile,
so well -being configured to GG.
• Realistic battle system, represented by leading fencing schools
that time: Spanish (Espada Y Daga) – sword and dagger;Italian
(espada y la capa) – sword and cloak;English (Sword end backler) sword and brasset;
German – sword and gun;French – virtuoso possession of short and
long blades. Hero training in the process of playing new attacks, feints
and volts.
• The game is planned to be presented to the player in order to teach GG excellent
illustrated historical treatises on fencing authors of various countries from
Middle Ages until the XVII century (“Treatise on Weapons” Diego de Valera 1457 and
T.D.);Samples of blades and pistols of historically existing masters of weapons
deeds, show their stigma and the ability to skillfully decorate one or another rare copy.
• The main character will be able to use in fights with groups of mobs hired by him
assistants (up to 5 NPC) pumped at the discretion of the player,
But at the same time, having their own basic characteristics inherent in this
or other NPC (thief, experienced robber, adventurer, pirate remaining on the shore,
a retired soldier who scattered the state of a nobleman in cards and t.D.).
• An important point in the game is that GG can become the leader
criminal group (gang, gangs) which will need to be kept in
obedience. Develop for your people the plans to capture and establish
Control over certain territories in the city: taking tribute from merchants,
Jewelers, Rostovshchikov, merchants, mines and make groups
raids on caravans, ports or pier, make thefts in the houses of nobles
and merchants.
• distribute looted by the poor, strengthening your authority and
Thereby ensuring an increase in the number of their group (gangs, gangs).
Destroy or take in their ranks of competitors and conduct hot contractions with
soldiers, avoid raids and surveillance, attempts from sucked killers.
Bribe the guard and officials.
• The characters have a restriction on the weight of the tolerated equipment.
The permissible maximum varies depending on the development of the character
Skills “Strength” and “Endurance”. To store the rest of the necessary inventory
On each location of the GG will be provided for use of a chest (in the mother’s house,
hotel, gang lair, etc.D.)
• The game assumes many side tasks and several plot
turns requiring attention from the player and a thoughtful approach.
The game is suitable for publication in the western market.
The plot is designed for 35-45 hours of passage.
4. Description of the game
After the introductory video, the general idea of the main character and his life, the gamer begins the game with this character, whom he can develop at will.
In the course of the game, other NPCs may join the GG, which will serve him as close assistants in the adventure. The maximum number of such assistants is three. This number varies the degree of authority of GG. When the NPC joins the hero, his skills become accessible for use and development by the player. At the same time, the player with his actions affects the degree of loyalty of one or another character. If NPC loyalty falls below 5%, he leaves the GG, without the opportunity to return it to the team in the future.
The main task is set for the player – to achieve the endings of the game given by the plot with the maximum development of the character, his achievements. This will become possible only if the missions and passing a certain number of locations are performed. It is possible to get from a location to a location only after reaching a certain level, respectively, having completed the main tasks and the largest number of side quests: fighting while learning, trading, interacting with play characters, looking for cache and treasures, collecting access plans to them from disparate fragments.
On the way to the completion of the missions, the main character faces various obstacles:
• unexplored location map;
• fights with enemies by representatives of various groups: pirates, bandits,
Gypsies, guards, hired killers, etc.D.;
• Creating and maintaining the loyalty of your gang (gang).
• difficulties in performing side quests and basic plot tasks.
Having advanced according to the plot, GG will receive tasks from residents of inhabiting cities or other characters, in the process of which experience, money or objects are acquired to choose from. You can buy equipment from artisans and merchants, from scientists from alchemists, pharmacists and witches, acquire medical drugs, potions, poisons, amulets or learns medicine, as well as develop existing or acquire new ways of applying paranormal abilities.
The game will present two versions of the mini-game: bones and cards. In addition to the plot diversity, quests will also be tied to them, which will give an additional charm to the game, enhancing the atmosphere of gemple.
Developing the skill “suggestion”, “learning” or “secrecy” the hero will be able to enter into confidence in various people, create the image of another person and thereby draw information from noble or merchant circles. For tasks about collecting information, he can also use the interest of women from aristocratic circles or buying officials. Information can be drawn from rumors among the poor, giving bribes to guards, treating strangers in the taverns or making gifts to prostitutes.
The amount of the GG of actions committed affects his authority as the leader. Excessive softness or stiffness can remove a certain number of people from the rows of gang. Small income for a long period of time (month or more) will surely push people out of the gg gang to a more quick competitor. Therefore, in order to achieve a new level and the transition to a further mission, it is necessary to constantly monitor financial successes, throw money in time in the general cash desk of the gangs, make successful sorties (when with the maximum extraction of minimum losses among the people of GG).
For holding, and most importantly, the GG gang is appointed to the post of intelligent, which is, which was embroidered on recommendations or a personal assistant in the battles,. All negotiations on the availability of funds, on moods in the gang gang leads through it (then the distribution occurs in automatic mode). In the event of the death of one, the player appoints a new one or takes the control of the thieves’ cashier for himself, tracking the mood of people in a special caused interface window. It also is given the opportunity to dissolve the gang, preserving only personal assistants.
To replenish the general cash desk of the gang, you need to make attacks on trading convoys. About routes, time, and most importantly the contents of the goods can be learned by tracking city rumors or buying the necessary information from the characters.
Combat system, weapons and protection
Battles in the game take place in real time. The player fights with one or more mobs at the same time, one or with the help of the closest assistants. At the same time, mobs attack the main character at the same time, so you need to maneuver between enemies, take advantageous positions, trying to cut off their natural barriers (furniture in the house, barrels on the pier, etc.D.) the possibility of a collective attack. If there are assistants with the hero, then part of the opponents will be distracted by fights with them.
During the battle, the player must monitor the degree of fatigue of his character in order to stand up in time, as well as control the degree of fatigue of the mobs in order to choose the best points for their attacks without running into a counterattack. Fall off by a mob (boss) of a swing of a chopping blow, feel when you need to jump back or to the side when it attacks.
More developed skill “Fencing” makes it possible to use new feints, volts and attacks. The damage from a circular and chopping strike increases with them, it becomes possible to throw a cloak into the enemy, disorienting a mob or throwing a dagger into it.
In battle, one of the main indicators is the hero’s energy indicator. The more he has developed the “energy” perk, the longer he will be able to attack the enemy. With fatigue, GG becomes deaf protection, just taking the enemy’s blows with a blade. The higher the “defense” perk, the more difficult it is to break through the Moba and inflict significant damage.
During the fights, GG will be able to use a gun. The higher the Pistol perk, the faster they charge and shoot more precisely.
It depends on the quality of the pistol – the weight, reliability and degree of damage in the enemy. A good pistol is easier, more precisely and inflicts more defeat. With the developed skill of “pistols”, it becomes possible to use multi -charged and rifled weapons from good masters.
It depends on the quality of the blade – the weight of the weapon, reliability and damage from the blow. The better the blade, the less it weighs (relative to the model: light and medium weapons), more reliable and more reliably takes the HP enemy.
The Protecting Percya is not only the use of blocks in battle, but also the ability to wear samples of light and heavy armor – from simple steel plates of vests under the raincoat, to light strong kiras made by the best European masters.
Before the attack on the enemy, GG can use the “suggestion” – “fear” perk, causing an attack of fear in the enemy, forcing the mobs to retreat, or even just run away from the place of skirmish. The higher the “spell” – “dope” perk is developed, the more opponents in the duel are given and the stupor is caused by the long time, leaving them unprotected from blows.
In the game “Joker: King of the outcasts”, as in many other Freeplay projects (Assassin’s Creed, Grand Theft Auto, Corsair: Return of the Legend), the player is encouraged for researching the gaming world. So, in each location there is an opportunity to find a treasure or cache hidden by someone, in which ancient talismans can be in addition to money (+ to luck, etc.D.), parts of unknown manuscripts with secret letters of ancient alchemists and magicians (compilation of a whole diagram gives + to one of the skills). To do this, you need to find the characters and get the coordinates of the cache for completing their tasks.
5. An example of gameplay
Having put on the first gang (a small group of daring) the player may try to take control of retail outlets in the fish market in Marseille. To do this, you need to learn from the rumors of the poor, or having a gift to a prostitute, having spent information from her in return (or by providing an oncoming service by punishing a presumptuous pimp), you can simply buy the necessary information from the innkeeper (provided that the authority of the GG allows you). It follows that it follows that the fish market is imposed by a tribute gang of 100 livres per day. Now you need to, evaluating your chances of success, try to repel this site from the opposite gang, which imposed a tribute to merchants, and will force them to pay a percentage of trading themselves.
So, in the game interface, the icon for entering group statistics is selected, a window opens with the right mouse, where the group is indicated in the subordination of the player: the number of people in it, their combat experience, the number and quality of their weapons, the mood and degree of loyalty. With good indicators, when the player has confidence in a positive outcome of the upcoming business, you can continue the actions. If the mood in the gang is unfavorable, then it can be improved using cash injection from the personal funds of the GG into the total cash desk or in the absence of the required amount, you can conduct a less risky successful plaque and only then try to continue the intended actions. In a conversation with one of the above informants, there is always a question about the composition of the gang of the upcoming enemy to their mood, so that the player always has the information he needs for the final decision (with the exception of rare cases provided for by the plot).
Further, accompanied by close assistants (or if you wish, having left them in the tavern, so as not to attract the attention of the guards again), the main character should be on the market and enters into a conversation with the main merchant or owner of the market (his name can be told by ordinary traders in the market)
Dialogue 1:
Merchant: good afternoon, Monsieur! Glad to see you at home! What you want? I have specially
For such a respected master, excellent Sardins! Fat just flows on the fingers ..
The main character: look, do not stain my camisole for them … I want to talk about uninvited guests,
appearing every evening in this market.
Merchant (excited): I don’t know anything! Turn to the ruler, Monsieur Zhavier Nuaru.
Having found among the manager’s merchants, the main character enters into dialogue with him:
Dialogue 2:
The main character: I was told that I can talk to you at the expense of uninvited guests,
appearing in this market every evening.
Manager (looking over the head of GG): ………
GG: Talking to you is like wearing stones. But if necessary, I can talk a stone.
Manager: I, dear man, have been trading in fish all my life, and fish, as you know.
GG: Okay, if you want to be fish, keep silent, old som. The main thing is to listen and remember that
I tell you – Jeanne Renar, nicknamed Joker. Now the money that you gave to people gaspar
Cat, you will give to my man – [… …] ringing coins.
In this part of the dialogue a line appears in which the player can score the required amount. If you increase the range, then there is an option that the merchant will refuse to continue further conversation. As much as possible (by 20%) it is possible to increase the amount only with the maximum authority of GG. Lowering the rate, you can always get consent.
Manager: Joker? I heard a lot about you from Madame Moreno … good, but what can I say
People of a dirty cat?
The main character: tell them that I will wait for them with claims at dawn at the old docks in the port.
At dawn, GG goes to the place of Randev, accompanied by his closest assistants (or without such). When approaching the port, the script works and you can see an already waiting enemy.
Two options for the development of events are possible here:
Option 1 – fight
Near the berths, their arrival is waiting for the leader of the gang with his assistants. They stand near the mountain of bags and rows of barrels folded on the pier. Approaching them GG enters into a dialogue with the leader and after verbal skirmishes the fight begins. Depending on the level of complexity or stage of the game, the script works and is poured into the duel from five to twelve units from both sides. This amount varies how many people are included in a particular gang.
If there are 5-15 people in the gg gang, then five more will join the hero + GG itself and its assistants;15-20 people-seven units;20-25 (maximum person in a gang)-ten-twelve.
T.e. If there are 10 people in the gg gang, five more people will join the fraud to the GG. And the enemy has 25 people in the gang, which means that on the pier, in addition to the leader and his assistants, they will have 12 more mobs.
The overall alignment will be as follows: 6-8 versus 15.
There is always a chance to win in a fight, since GG can have well -pumped assistants + good combat experience of the gang itself + the mood of people + their weapons.
Having won the fight, GG receives: experience + loot + money from defeated enemies and counted execution of the assignment. Now, the amount agreed upon the income of the gang of gang will be added every day.
Option 2 – duel
(the option is possible only with a high authority of GG)
Near the berths, their arrival is waiting for the leader of the gang with his assistants. They stand near the mountain of bags and rows of barrels folded on the pier. Approaching them GG enters into a dialogue with the leader and he arrogantly says that the dispute will be considered permitted by his duel one on one with GG.
In this case, the battle between the GG and the mob begins. Victory depends only on the level of skills of GG and his weapons.
After defeating the opponents, part of the gang of the defeated leader can go to the gg gang. As a rule, a good weapon is removed from the killed leader. GG receives + experience and counted assignment. In the income of the general cash desk, the amount agreed with the market manager will be added every day.
Option 2 of the second of the main plot tasks in Lyon
Having completed the first task of both a trap and baron, Vincent accepts a gypsy proposal. The Baron directs him to his daughter Daphne, so that she taught the guy the skill “suggestion”. At the son -in -law, the captain of the musketeers, Vincent, will be able to advance ability in fencing and shooting.
1. Improve abilities by studying the new fencing style.
2. Daphne teaches Vincent how best to cope with his emotions, fear and hatred.
GG improves the indicators “suggestion”, “secrecy”.
3. The guy Konocrade shows Rene how to handle the dagger and navaha
(rack knife) – improving the characteristics of the “light weapon”.
4. Baron’s mother, Aza gypsy, teaches GG to use poisons and speak wounds.
Having come to the usurist and demanding from him the money due to the gypsies, he hears in response that he is ready to pay with the baron (who needs troubles?), but he will need a day to collect the required amount. Vincent returns to the usurist the next day (the condition of the usurer so that he is certainly alone) and rubs in his house an ambush from the musketeers.
(Here is a very difficult moment. You need to prepare the maximum since the fight will be hot. For the fact that a good weapon can be removed from the captain of the musketeers)
Having interrupted the soldiers, Vincent takes the gypsies from the Rostov holder scared to the death of the usurer, as well as scaring, they say, the next time, the scoundrel will not hide from him and behind the walls of the Bastille, demands 200 ecu from the old Blackie. Rostostrik provides the required amount.
Stayed by a successful progress, Baron gives Vincent 1000 coins and says that the thimble is alive and now works in a circus troupe in Paris. But in order for him to talk to him on the case, Vincent must be released from the imprisonment of the baby Buffon (FR. Bouffon -sit), a dwarf of a mess in the sale of fake diamonds to the local jeweler. The eccentric issued himself as a jester of the Arab sheikh, the “sheikh” and the gang fled while detaining back to Paris, and the baby was arrested. He is in the city dungeon. You need to bribe the guard and bring Buffon.
When bribeing the guard, Vincent again rubs against trouble. An angry captain’s death, musketeers intervene right at the door of the dungeon. Here we need the help of Vincent bodyguards – the fight will be hot. Having removed the key from the corpse of the guard, Vincent gets into the casemate, having passed the guards, releases the dwarf.
Buffon is a prize. Firstly: he is “immortal”, and secondly: + 50 to reloading of pistols and + 50 for luck.
6. Comparison and prerequisites for creating
The game “Joker: the king of the outcasts” has its own original
solutions in the genre, but at the same time the concept of the game uses the best
Properties of the presented samples:
– series “Corsaras: Return of the Legend” – a combat system, a method of distribution of skills, historical surroundings.
– “Witcher” – a role system, a developed system of dialogs, building locations.
The development of a game for other platforms except PC Windows is not planned.
Minimal:
Microsoft® Windows® XP Service Pack 2, Vista (Operating System Must Be Up To Date with The Latest Fixes)
Intel Pentium 4 2.4GHZ or AMD Athlon 64 +2800
1 GB RAM FOR Microsoft® Windows® XP / 1536 MB FOR Microsoft® Windows® Vista
128 MB Video Ram Or Greater with Directx9 Vertex Shader/ Pixel Shader 2.0 Support (Nvidia GeForce 6600 or ATI Radeon 9800 or Better)
8.5 Gb Available Hard Drive Space
DirectX 9.0c Compliant SoundCard, Plus Speakers Or Headphones
DVD-ROM
Recommended:
Microsoft Windows XP Service Pack 2, Vista (Operating System Must Be Up To Date with The Latest Fixes)
Intel Core 2 Duo 2.13 Ghz or AMD X2 5600+
2 GB RAM
Nvidia GeForce 7900 GTX or Ati Radeon X1950 Pro
8.5 Gb Available Hard Drive Space
DirectX 9.0c Compliant SoundCard, Plus Speakers Or Headphones
DVD-ROM
